![rpg maker vx ace 3d beholder rpg maker vx ace 3d beholder](http://2.bp.blogspot.com/-H_yTcsVVqgA/UocUIU1DOmI/AAAAAAAAAXU/iNcp3SpCtTE/s1600/People1face.png)
There is also Aseprite, I think, haven't used it myself.) is also a good option, all of which are free. (I would like to recommend gimp or Krita here if you haven't used them before. (Search some pixel art tutorials and bookmark them for later use? Helpful if you want to make your own game in general) The rtp for MZ has gotten quite a lot of backlash, learn to edit/modify the tiles to your liking could be helpful.
![rpg maker vx ace 3d beholder rpg maker vx ace 3d beholder](https://i.pinimg.com/originals/5c/ef/35/5cef358efce252466d62786045e32aad.png)
Granted not as fast or pretty as a plugin, but by doing a bit of more complex things, using events only, could be helpful, as it allows you to make things your way, rather than go the path the plugin creator set.) Alot of people are quick to turn to plugins for everything, often things can be done by events. (This one require a bit of explanation imo. You can always test out JS-arrays on w3schools to get a hum about what they are and why they are so usefull. Granted MZ uses Java, but I have personally found that learning how to use Arrays could be usefull, since it will make things easier to manage and controll. Learn how to structure everything from variables to items and enemies in the database. Setting up testing enviorments and how to speed up the use of events/common events. Understanding, and finding ways to use the database in general is always a good option. Practice? Don't really know if there is anything to practice as such, but to have a good understanding of certain elements that hasn't changed much that could help would be things like: